AI Insights · Timothy · January 2022
Top 5 Shopping Games on Android in France Q4 2021
In Q4 2021, the leading shopping games on Android in France saw varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these performances.
In Q4 2021, the top 5 shopping games on the Android platform in France exhibited diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared during the quarter.
Idle Supermarket Tycoon-Shop from Codigames saw a notable increase in weekly revenue, peaking at approximately $480 in the final week of December. The game’s weekly downloads demonstrated a gradual upward trend, starting from 876 in late September and reaching over 2K by the end of December. The weekly active users followed a similar pattern, growing from 5.1K to 6.6K throughout the quarter.
Supermarket Mania Journey by G5 Entertainment had a fluctuating revenue pattern, with weekly earnings peaking at $161 in mid-October and then dropping to $98 by the end of December. Downloads for this game remained relatively stable, ranging between 152 and 322 per week. The active users count showed a slight decline overall, from 425 in late September to 345 at the end of December.
Amber's Airline - High Hopes from GameHouse Original Stories experienced modest revenue, with weekly earnings peaking at $49 multiple times throughout the quarter. Downloads increased significantly in November and December, starting from zero in early October to peaking at 854 in mid-December. Active users saw a substantial increase, rising from 79 in late September to 1.08K by the end of December.
Miga Town: My Store by XiHe Digital (GuangZhou) Technology Co., Ltd. had a steady revenue stream, with weekly earnings peaking at $48 in mid-October. The game’s weekly downloads ranged between 1.9K and 3.7K, showing a consistent interest among users. Active users remained relatively stable, fluctuating around 5K to 6.5K throughout the quarter.
Supermarket: Shopping Games from Hippo Kids Games saw its peak revenue at $41 in early December. The weekly downloads showed significant fluctuations, peaking at nearly 10K in mid-October and then declining to around 4.5K by the end of December. The active users mirrored this trend, with numbers rising to over 30K in mid-October and then declining to approximately 20.5K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.